Selling Guides
Best Place to Sell Pokemon Cards in 2026 (Real Fees, Ranked)
A card that sells for $100 does not put $100 in your pocket, and the gap between platforms is wider than most sellers expect. We ranked every major place to sell by real fees, payout speed, and protection, with the math shown so you can check it yourself.
On the marketplace with the lowest fees among the majors, you keep about $92 of a $100 sale. On the most expensive, you keep closer to $85. That $7 gap is not rounding. Sell a hundred cards a year and it is real money you either keep or hand to a middleman, every year, on top of whatever you paid for the cards in the first place.
Every fee below was checked against the platforms' published schedules on July 16, 2026. Where a platform changed its rates recently, we cite the effective date so you can verify it. Rates move, so treat this as a dated snapshot, not a permanent scoreboard. Two honest notes before the table: Double Holo is our marketplace, so read the #1 section with that in mind and judge the numbers on their own. And the truly cheapest rows below, a Facebook cash meetup or a PayPal transfer, are not really marketplaces at all. You supply the buyer, the listing, and the risk yourself, which is why the ranking that follows the table does not sort purely by fee.
What Each Platform Actually Costs
The table sorts by what a straightforward $100 sale costs the seller, cheapest first, with Double Holo pinned at the top for reference. Fees are seller-side deductions. Where a platform charges buyers instead of sellers, or leaves shipping to the seller, the Notes column says so.
| Platform | Selling fees | Payment processing | What a $100 sale costs you | Notes |
|---|---|---|---|---|
| Double Holo | 4.9% (min $1.00) | 2.9% + $0.50 | $8.30 | Buyers pay no platform surcharge. Escrow included. |
| Reddit / Discord (PayPal G&S) | None | 3.49% + $0.49 | $3.98 | No marketplace. You find the buyer and ship. PayPal fee page, updated July 15, 2026. |
| Facebook Marketplace | 10% shipped (min $0.80), free local pickup | Included in the 10% | $0 local, $10 shipped | No protection on local deals. Rates since April 15, 2024. |
| Mercari | 10% flat | No separate seller fee | $10.00 | Buyers pay a 3.6% protection fee. Effective Jan 6, 2025. |
| RareCandy | 10% self-serve; 8 to 14% consignment | Included | $10.00 self-serve | Consignment tier scales with price band. As of July 16, 2026. |
| Misprint | 7% commission | 3% + $0.30 | $12.80 to $15.30 | Seller pays shipping fees on top ($2.50 base, $2.50 more per graded item). Help pages, July 16, 2026. |
| eBay | About 13% final value fee | $0.30 per order ($0.40 over $10) | About $13.40 | Applied to item + shipping + tax. Per seller fee guides tracking eBay's published schedule, July 2026. |
| TCGplayer | 10.75% (Level 1 to 4) | 2.5% + $0.30 | About $13.55 | Blended roughly 13.25% + $0.30. Rate effective Feb 10, 2026. |
| Local card shops | Buylist offer, not a fee | Cash on the spot | You keep roughly $40 to $70 | Buylists typically pay 40 to 70% of market value (industry norm). |
The $100-sale column assumes a buyer paying the item price and standard seller-side deductions. Promoted listings, store subscriptions, and Top Rated status can shift eBay and TCGplayer numbers in either direction, and shipping in an order total pushes percentage-based fees higher. Always run your own card through the platform's current schedule before you list.
The Ranking, and Why
Fees are one input. Payout speed, protection, and how quickly a card finds a buyer matter just as much, which is why this order is not identical to the table. Here is where each option earns its spot, and where it falls short.
1. Double Holo
Lowest fees of the major card marketplaces, with escrow built in.
Double Holo charges a 4.9% platform fee (minimum $1.00) plus 2.9% + $0.50 card processing deducted from your payout, which works out to about 7.8% + $0.50 all-in on a typical sale. On a $100 card that is $4.90 plus $2.90 + $0.50, so $8.30 in fees and roughly $91.70 in your pocket. Buyers pay no platform surcharge, so your price is not inflated by a buyer-side fee that quietly suppresses offers. A promoted-listing option costs an extra 2.9% if you want the visibility, and it is optional.
The protection is the part that is easy to undersell. Payment sits in escrow from the moment the buyer pays. You ship within 3 business days, and payout releases 7 days after delivery on orders under $500 or 14 days at $500 and up. Buyers get a 72-hour claim window after delivery, you get 72 hours to respond, and disputes resolve in 3 to 5 business days. Shipping requirements scale with value: tracking is optional under $50 (with automatic protection up to $50 on TCGTracking envelope labels), required from $50 to $499.99, and tracking plus signature plus insurance at $500 and up. There is a 90-day protection window. If you meet the shipping requirements and a buyer files a chargeback, Double Holo auto-submits your evidence and absorbs the $15 to $25 chargeback fee itself. The full seller protection terms spell out each tier.
One more practical edge: the scanner in Vendor Hub comps cards and slabs against live market data (last sale, 7-day sales, population, raw near-mint price), so you can price a card before you list it instead of guessing. It is free during the Vendor Hub open beta.
Best for: sellers who care about margin and want their money protected in transit, especially mid-value singles and graded slabs.
Where it falls short: Double Holo is a younger platform, and its buyer pool is smaller than eBay's today, so an obscure card can take longer to find a buyer here than on the biggest marketplace. The scanner also requires an account. If your only goal is the widest possible audience this minute, eBay still wins on reach. Start selling on Double Holo.
2. eBay
The biggest audience, at the highest full price.
eBay charges about 13% final value fee for trading cards plus $0.30 per order ($0.40 over $10), and it applies that percentage to item, shipping, and tax combined, so the effective rate on the item alone runs a little higher than 13%. These figures come from seller fee guides tracking eBay's published schedule as of July 2026. A Store subscription and Top Rated Seller status lower the rate, and eBay periodically runs a 50%-off final value fee promo on singles over $1,000, which is genuinely worth timing a big sale around. Optional promoted listings typically add another 2 to 5% if you want the placement.
Best for: reach. If a card is niche or you want it in front of the most buyers fast, nothing matches eBay's liquidity.
Where it falls short: charging the fee on shipping and tax stings, and promoted-listing costs creep up on competitive cards until the real rate is well above the headline 13%.
3. TCGplayer
Deep singles demand, with a fee that just went up.
TCGplayer charges 10.75% commission for Level 1 to 4 sellers effective February 10, 2026 (up from 10.25%, with the per-order cap raised to $75), plus 2.5% + $0.30 processing on the full order. That blends to roughly 13.25% + $0.30. On a $100 card, expect about $10.75 commission plus $2.50 + $0.30, so around $13.55 in fees before shipping is factored into the order total, leaving roughly $86.45. Pro sellers pay a lower 9.25% commission. Sources: the TCGplayer seller blog, January 8 and May 13, 2026.
Best for: raw singles in volume, and buyers who price-shop by exact condition. TCGplayer's catalog and buyer base are built for that.
Where it falls short: the February 2026 increase pushed the blended rate past eBay's, and charging processing on the full order (shipping included) makes small orders proportionally expensive.
4. Misprint
An enthusiast marketplace where the shipping fees add up.
Misprint frames its cost as "10% + $0.30", which breaks down as 7% commission plus 3% + $0.30 processing, applied to item plus shipping. The catch is the seller-borne shipping fees on top: $2.50 base per order and $2.50 more for each graded or sealed item. On a $100 graded card that stacks to $7 + $3 + $0.30 + $2.50 base + $2.50 graded, so $15.30 in total, leaving about $84.70. Payouts run weekly on Mondays after delivery. These figures are from Misprint's seller help pages as of July 16, 2026.
Best for: reaching a dedicated collector audience that hangs out on Misprint specifically.
Where it falls short: once you add the shipping fees, the all-in cost on graded and sealed items is the highest on this list, and the weekly Monday payout cadence is slower than a per-order release.
5. Mercari
A simple flat fee, but a general-goods audience.
Mercari charges a flat 10% selling fee with no separate seller processing fee, effective January 6, 2025. Buyers pay a 3.6% protection fee, which is worth knowing because a buyer-side fee tends to shave the offers you actually receive. On a $100 sale the seller side is a clean $10.00.
Best for: sellers who want one predictable fee and are already moving other goods on Mercari.
Where it falls short: it is not a card-specific audience, so slabs and higher-end singles get less informed interest than they would on eBay, TCGplayer, or a dedicated card marketplace.
6. Facebook Marketplace
Free locally, but you are on your own.
Facebook Marketplace is free for local pickup and charges 10% (minimum $0.80) on shipped orders, rates in place since April 15, 2024. The zero-fee local option is real, and for bulk lots sold cash-in-hand it is hard to beat on price. The tradeoff is stark: there is no purchase protection on local deals, so a meetup is entirely at your own risk.
Best for: local bulk sales, unloading a collection for cash without shipping anything.
Where it falls short: no protection on local deals, real scam exposure, and no built-in pricing data, so you are negotiating blind against buyers who may know the market better than you do.
7. RareCandy
Self-serve or hands-off consignment.
RareCandy runs a 10% self-serve marketplace, and offers consignment at 8 to 14% tiered by price band, as of July 16, 2026. The self-serve rate is competitive, and consignment is the draw: you hand over the card and let them handle the listing and sale, with the tier scaling to the card's value.
Best for: sellers who want a higher-end card sold without doing the work themselves, and are willing to pay a consignment premium for it.
Where it falls short: a smaller audience than the big marketplaces, and at the top of the consignment band the 14% rate costs more than listing the same card yourself elsewhere.
8. Local card shops
Instant cash, at a discount you can feel.
A local card shop buylist typically pays 40 to 70% of market value (the industry norm), because the shop needs to resell at a profit and carry the inventory risk. On a $100 card that means walking out with roughly $40 to $70. It is not a fee so much as a wholesale discount, and the tradeoff is speed and certainty: cash in hand today, no shipping, no waiting, no dispute window.
Best for: instant liquidity, offloading bulk you do not want to list one card at a time, or when you simply value the convenience over the last dollar.
Where it falls short: you leave 30 to 60% of market value on the table. For anything worth listing individually, an online marketplace nets far more even after fees.
9. Reddit and Discord
Lowest payment cost, but you build the marketplace yourself.
Selling directly in trading communities on Reddit or Discord means there is no marketplace fee at all, only the payment cost. PayPal Goods and Services runs 3.49% + $0.49 per the PayPal fee page updated July 15, 2026, which is $3.98 on a $100 card and includes buyer and seller protection. Friends and Family transfers cost less but carry no protection, so accepting F&F for a sale is the classic way sellers and buyers get burned. Use Goods and Services or do not sell to that person.
Best for: established members of a trading community who already have reputation and buyers, selling to people who know them.
Where it falls short: there is no listing infrastructure, no search, no built-in dispute system beyond PayPal, and no audience unless you have built one. You are doing every job a marketplace would do for you, which is why the low fee is not the whole story.
Which Platform for Which Cards
The best marketplace depends less on a single rate and more on what you are selling. Four common cases:
Raw singles under $20
Liquidity beats a fraction of a percent here, because on a $12 card the difference between platforms is measured in cents. TCGplayer and eBay move common singles fastest thanks to their buyer volume. Double Holo wins on margin if you are already listing there. For true bulk, a local shop buylist or a Facebook lot clears the box faster than listing cards one at a time.
$20 to $200 slabs
This is where the fee spread and protection both matter. Double Holo pairs the lowest major-marketplace fee with escrow and required tracking, so your money is covered while the slab is in transit. eBay is the fallback when you want a wider audience on a slab that might take longer to sell.
$500 and up, high end
Protection is non-negotiable. Double Holo's $500-and-up tier requires tracking, signature, and insurance, with payout 14 days after delivery, which is the point of a slower release on a big-ticket item. eBay is worth considering when its 50%-off final value fee promo on singles over $1,000 is running. RareCandy consignment is the hands-off route if you would rather not manage the sale.
Bulk and commons
When per-card value is low, your time is the real cost. A local shop buylist trades a discount for instant cash and zero listing work. A Facebook local lot keeps more of the value if you can meet a buyer. Either way, do not spend an hour listing a box that nets $15.
Frequently Asked Questions
What is the cheapest place to sell Pokemon cards?
Among the major card marketplaces, Double Holo is the cheapest: 4.9% platform fee plus 2.9% + $0.50 processing, about 7.8% + $0.50 all-in on a typical sale, which is roughly $8.30 on a $100 card. Selling peer to peer over PayPal Goods and Services is cheaper on paper at 3.49% + $0.49, but you supply the buyer, the listing, and the shipping yourself, so it is not a real marketplace.
Is Double Holo legit, and how does its protection work?
Yes. Payment is held in escrow from the moment the buyer pays. You ship within 3 business days, and payout releases 7 days after delivery on orders under $500 or 14 days at $500 and up. Buyers have a 72-hour window after delivery to open a claim, sellers have 72 hours to respond, and decisions take 3 to 5 business days. When you meet the shipping requirements, Double Holo absorbs the $15 to $25 chargeback fee and auto-submits your evidence.
How fast do I get paid when selling Pokemon cards?
It depends on the platform. Double Holo releases payout 7 days after delivery under $500 and 14 days at $500 and up. Misprint pays weekly on Mondays after delivery. eBay and TCGplayer pay out on their own scheduled cadences after the order clears. A local card shop pays cash on the spot, which is the fastest option but also the lowest offer.
eBay vs TCGplayer: which has lower fees?
They are close. eBay charges about 13% final value fee for trading cards plus $0.30 per order ($0.40 over $10), applied to item, shipping, and tax, per seller fee guides tracking eBay's published schedule as of July 2026. TCGplayer charges 10.75% commission for Level 1 to 4 sellers effective February 10, 2026, plus 2.5% + $0.30 processing, which blends to roughly 13.25% + $0.30. On a $100 card both land near $13 to $14 before any promoted-listing add-ons.
What is the best place to sell graded Pokemon cards?
For slabs in the $20 to a few hundred range, Double Holo pairs the lowest major-marketplace fee with escrow and a required-tracking shipping tier, so your money is protected in transit. For maximum reach on a rare slab, eBay finds buyers fastest and runs a 50%-off final value fee promo on singles over $1,000. RareCandy consignment (8 to 14% tiered by price band, as of July 16, 2026) is an option if you would rather not handle the sale yourself.
Is Facebook Marketplace safe for selling Pokemon cards?
Local pickup on Facebook Marketplace has been free since April 15, 2024, but it carries no purchase protection, so a cash meetup is entirely at your own risk. Shipped orders cost 10% (minimum $0.80) and route through Facebook's system, which adds some coverage. For anything valuable, a marketplace with escrow and tracking requirements protects you far better than an in-person handoff.
Sell where the math works
Run your own card through the current schedules before you list, and keep the dates in mind. When you are ready, list on Double Holo and keep more of the sale. For a closer look at the three-way fee fight, read our TCGplayer vs eBay vs Double Holo comparison, and if protection is your top concern, see the safest place to sell Pokemon cards.