Seller Guides
TCGplayer vs eBay vs Double Holo: What Sellers Actually Keep
Sell the same $100 graded card on three platforms and you walk away with three different numbers. This is where the gap comes from, with current fees as of July 16, 2026 and the arithmetic left in plain sight so you can check it against your own sales.
The short version
On a $100 card where the buyer pays the full item price, you keep roughly $86.45 on TCGplayer, about $86.60 on eBay, and about $91.70 on Double Holo, before any optional promoted-listing add-ons. That is close to a five dollar spread on a single card, and it widens as your prices climb. TCGplayer earns its place on raw singles volume, eBay owns the biggest buyer pool for vintage and graded, and Double Holo keeps the most of your money per sale while being the youngest of the three with a smaller audience than eBay. Most serious sellers list on more than one of them, which we cover at the end.
1. The quick-verdict table
Here is the whole comparison in one view, priced against a single $100 sale. Fees are current as of July 16, 2026. Payout timing on the marketplaces varies with your account status and linked bank, so we describe it rather than pin a day count to numbers we cannot date precisely.
| Platform | All-in seller fees | You keep on $100 | Payout timing | Best for |
|---|---|---|---|---|
| TCGplayer | ~13.25% + $0.30 (10.75% commission + 2.5% + $0.30 processing), Level 1-4, effective Feb 10, 2026 | ~$86.45 | Batched to your TCGplayer balance, then withdrawn | Raw singles at volume |
| eBay | about 13% + $0.40 final value fee for trading cards, per seller fee guides tracking eBay's published schedule, July 2026 | ~$86.60 | To your linked bank after the order clears | Reach on vintage and graded |
| Double Holo | ~7.8% + $0.50 (4.9% platform, minimum $1.00, plus 2.9% + $0.50 processing) | ~$91.70 | 7 days after delivery, 14 days at $500 and up | Keeping the most per graded sale |
Double Holo carries the lowest fees of these three major card marketplaces, which is exactly why the table sits next to that claim rather than standing alone. The rest of this guide unpacks each row so the numbers are yours to verify, not ours to assert. If you want the broader field ranked, our companion piece on the best place to sell Pokemon cards in 2026 covers every major option, not just these three.
2. One $100 card, three payouts, with the math
Percentages hide things, so let us spend an actual $100 sale. Assume a graded card, a buyer who pays the $100 item price, and standard seller-side deductions with no promoted-listing upcharge. We will do it one platform at a time and show every line, because a fee comparison you cannot check is just marketing.
Double Holo
- Platform fee, 4.9% of $100: $4.90
- Card processing, 2.9% of $100 plus $0.50: $2.90 + $0.50 = $3.40
Fees total $4.90 + $3.40 = $8.30. You keep $100 minus $8.30 = $91.70. That is roughly 7.8% plus $0.50, and the buyer pays no separate platform surcharge on top.
TCGplayer (Level 1-4)
- Commission, 10.75% of $100, effective Feb 10, 2026: $10.75
- Processing, 2.5% of $100 plus $0.30: $2.50 + $0.30 = $2.80
Fees total $10.75 + $2.80 = $13.55. You keep $100 minus $13.55 = $86.45. Add shipping into the order total and the processing slice grows, since the 2.5% and the commission both apply to the full order, not just the card.
eBay
- Final value fee, about 13% of $100 for trading cards: about $13.00
- Per-order fee, orders over $10: $0.40
Fees total about $13.00 + $0.40 = about $13.40. You keep about $100 minus $13.40 = about $86.60, before promoted listings. eBay applies the final value fee to the item plus shipping plus tax, so a card with paid shipping costs a little more than this clean example, and promoted listings add more on top.
For a fourth reference point, misprint-focused marketplace Misprint frames its cut as 10% plus $0.30, then adds seller-borne shipping fees. On the same $100 graded card that reads as $7 commission (7%) + $3 processing (3%) + $0.30 + a $2.50 base shipping fee + $2.50 more because the item is graded = $15.30 in total, leaving about $84.70. Those figures are from Misprint seller help pages as observed July 16, 2026.
Line the four up and the shape is clear. On a clean $100 sale you keep about $91.70 on Double Holo, about $86.60 on eBay, about $86.45 on TCGplayer, and about $84.70 on Misprint. Nobody is gouging anybody here. The card marketplaces cluster within a few points of each other, and Double Holo simply sits at the low-fee end of that cluster.

Try Double Holo Premium
Curated picks, grading ROI & data tools
Learn More →3. TCGplayer: built for singles volume
TCGplayer raised its commission on February 10, 2026, taking Level 1 through 4 sellers from 10.25% to 10.75% and lifting the per-order commission cap to $75. On top of that sits 2.5% plus $0.30 processing on the full order. Pro sellers pay a lower 9.25% commission. Blend the standard tier and you land near 13.25% plus $0.30, which is where our $86.45 came from. Those changes were laid out on the TCGplayer seller blog in posts dated January 8 and May 13, 2026.
Where TCGplayer genuinely shines is raw singles at volume. The buyer traffic for commons, uncommons, and modern chase cards is enormous, the cart-based checkout lets a buyer scoop twenty cards from twenty sellers in one order, and the newly raised $75 cap means a single high-dollar card no longer pays an unbounded commission. If you are moving hundreds of singles a week, that liquidity is hard to replace.
The weak spot is graded. TCGplayer is a singles engine first, and the audience actively hunting slabs there is thinner than on eBay. The flat $0.30 per order also stings more on cheap cards than expensive ones, because thirty cents is a real slice of a $4 common and a rounding error on a $400 slab. For a raw-singles seller that math is fine. For someone whose inventory is mostly graded, it is worth weighing against a platform that keeps more of a slab sale.
4. eBay: the biggest room, at a price
eBay charges about 13% as a final value fee on trading cards, plus $0.30 per order and $0.40 on orders over $10, and it applies that fee to the item plus shipping plus tax. Store subscriptions and Top Rated Seller status shave the rate down, and there is a 50%-off final value fee promotion on singles priced $1,000 and up. Those figures come from seller fee guides tracking eBay's published schedule as of July 2026, and eBay adjusts its own schedule often enough that it is worth confirming against your latest statement.
The reason sellers keep paying it is reach. eBay is the largest buyer pool in the hobby, especially for vintage and for graded cards where a deep bidding audience can push a rare slab past what a fixed-price marketplace would get. When liquidity matters more than the last point of margin, eBay is often the honest answer.
Two costs hide behind the headline rate. The first is promoted listings, which are technically optional but increasingly feel mandatory to surface in a crowded category, and which typically add another 2% to 5% to your effective fee. The second is dispute culture. eBay's buyer protection leans toward buyers, and item-not-as-described claims on graded cards are a known headache. Neither cost shows up in the roughly 13% figure, and both are worth pricing in before you assume eBay and a lower-fee marketplace net out the same.
5. Double Holo: lowest fees, youngest platform
We build Double Holo, so read this section with that in mind. The fee structure is a 4.9% platform fee with a $1.00 minimum, plus 2.9% plus $0.50 card processing deducted from your payout, which lands around 7.8% plus $0.50 all in on a typical sale. On the $100 card that was $4.90 + $2.90 + $0.50 = $8.30, so you keep $91.70. Buyers pay no platform surcharge, which keeps your listing price competitive rather than padding it to cover a buyer-side fee.
The protection model is where a lower-fee platform has to prove it is not cutting corners on safety. Funds sit in escrow from the moment the buyer pays. You ship within 3 business days. Under $50, tracking is optional and orders get automatic protection up to $50 when you use a TCGTracking envelope label; from $50 to $499.99 tracking is required; at $500 and up you add signature and insurance. A buyer has a 72-hour window after delivery to open a claim, you get 72 hours to respond, and decisions land in 3 to 5 business days, all inside a 90-day protection window. Payout releases 7 days after delivery under $500 and 14 days at $500 and up.
Chargebacks are the part most sellers do not think about until one lands. When a buyer files a chargeback and you met the shipping requirements for the sale, Double Holo auto-submits the evidence and absorbs the $15 to $25 chargeback fee itself. On eBay a disputed graded card is often your problem to fight and your fee to eat, so this is a real, dollar-denominated difference and not just a friendlier tone.
The honest weakness is audience. Double Holo is the youngest of these three platforms and has a smaller buyer pool than eBay, full stop. For a common raw single you want in front of the maximum number of eyes today, eBay or TCGplayer will usually move it faster. Double Holo makes the most sense when keeping more of each sale, cleaner protection, and absorbed chargeback fees outweigh raw reach, which is most true on graded and higher-value cards.
6. Which platform for which card
Fees are only half the decision. The right platform depends on what you are actually selling, so here is the breakdown by card type.
Raw singles under $20
TCGplayer, usually. The buyer volume for cheap singles is unmatched, and its cart lets one buyer clear a stack of your inventory in a single order. The flat $0.30 processing eats a bigger percentage of a $5 card than a $50 one, so the fee sting is real at the bottom of the range, but the sheer speed of sale generally wins. eBay is a fine second home for the same cards.
Slabs from $20 to $200
This is Double Holo's sweet spot. On a $100 slab the fee gap is worth about five dollars a card versus eBay or TCGplayer, the graded-specific protection flow is built for exactly these items, and the 7-day post-delivery payout under $500 keeps your cash cycle tight. eBay still wins on pure reach if a slab is sitting unsold, so it is a reasonable backstop.
High-value cards at $500 and up
Split the decision. eBay's buyer pool and its 50%-off final value fee promotion on $1,000-plus singles can make it the right room for a marquee card, especially one that benefits from bidding. Double Holo counters with required signature and insurance at $500 and up, auto-submitted chargeback evidence, and the absorbed chargeback fee, which matter more as the dollar figure climbs. Note that Double Holo holds the payout 14 days at $500 and up, so factor that into your timing.
Bulk
None of these three is really built for moving thousands of commons at once. Bulk usually goes to eBay lots or straight to a local shop's buylist, where the trade is convenience for price. Buylists typically pay in the range of 40% to 70% of market value as an industry norm, so treat bulk as a clear-the-shelf decision, not a maximize-margin one.
7. You do not have to pick just one
Framing this as a single winner is mostly a headline convenience. In practice, most sellers with real inventory cross-list. Raw singles go where the singles traffic is, slabs go where the margin and protection are best, and a marquee card goes wherever the right buyer is that week. Listing the same card in more than one place is normal and, done carefully, entirely reasonable.
The catch with cross-listing is overselling. List one physical copy in three places and you eventually sell it twice, refund one buyer, and take the reputational hit on whichever platform you disappoint. This is a tracking problem, not a strategy problem, and it is the reason people either stay on one platform or invest in something that keeps quantities in sync.
Double Holo's Vendor Hub handles that piece with multi-channel sync across Double Holo, eBay, Shopify, and TCGplayer, so a copy that sells on one channel decrements everywhere before the next buyer can double-buy it. It is not a magic wand, and it will not conjure demand that is not there, but it removes the manual step that makes cross-listing risky. Our deep dive on multi-channel inventory management walks through how the sync actually works if you want the mechanics.
Frequently Asked Questions
What are TCGplayer's total fees in 2026?
For Level 1 through 4 sellers, TCGplayer charges a 10.75% commission effective February 10, 2026 (up from 10.25%, with the per-order cap raised to $75), plus 2.5% plus $0.30 processing on the full order. That blends to roughly 13.25% plus $0.30. Pro sellers pay a lower 9.25% commission. On a $100 order the standard tier keeps about $86.45. Figures are from the TCGplayer seller blog, dated January 8 and May 13, 2026.
What are eBay's fees for trading cards?
eBay charges about 13% as a final value fee on trading cards, plus $0.30 per order and $0.40 on orders over $10, applied to the item plus shipping plus tax. Store subscriptions and Top Rated status lower it, and there is a 50%-off promotion on singles priced $1,000 and up. Optional promoted listings typically add another 2% to 5%. These figures come from seller fee guides tracking eBay's published schedule as of July 2026.
Which platform has the lowest fees?
Of the major card marketplaces, Double Holo has the lowest seller fees, at about 7.8% plus $0.50 all in (a 4.9% platform fee with a $1.00 minimum, plus 2.9% plus $0.50 processing). On a $100 sale you keep about $91.70, versus about $86.60 on eBay and about $86.45 on TCGplayer. The trade-off is audience: Double Holo is the youngest of the three and has a smaller buyer pool than eBay.
Where do graded cards sell best?
It depends on your priority. For maximum reach on vintage or marquee slabs, eBay's buyer pool is the deepest. For keeping the most of each sale on mid-value slabs, Double Holo's lower fees plus graded-specific protection (escrow, required insurance at $500 and up, auto-submitted chargeback evidence, and an absorbed $15 to $25 chargeback fee when you met shipping requirements) make it strong. TCGplayer is the weakest of the three for graded, since its audience is oriented toward raw singles.
Can I sell on all three at once?
Yes, and most serious sellers do. The only real risk is overselling the same physical copy across platforms. Double Holo's Vendor Hub offers multi-channel sync across Double Holo, eBay, Shopify, and TCGplayer, so a sale on one channel decrements your quantity everywhere and prevents the double-sale problem. Without a sync tool, you have to pull sold listings by hand on every platform after each sale.
Keep more of your next sale
Double Holo charges about 7.8% plus $0.50 all in, with escrow protection and absorbed chargeback fees when you meet shipping requirements. List a card and see what you keep.